Cosmopolitan C Library
Revolutionary C library that creates truly portable executables:
What Makes It Special:
- Actually Portable Executables: Single binary runs on Windows, macOS, Linux, and BSD
- No Runtime Dependencies: Completely self-contained executables
- Multi-Architecture: Supports x86_64, ARM64, and other architectures
- Zero Configuration: Works out of the box without complex build systems
How It Works:
Polyglot Binary Format:
- Multiple Headers: Contains DOS, PE, and ELF headers in one file
- Fat Binary: Includes code for different operating systems
- Smart Loading: OS picks appropriate code section automatically
- Compression: Efficient packing reduces file size
System Abstraction:
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Key Features:
- POSIX Compatibility: Standard C library interface
- Modern C: Support for C11 and newer standards
- Performance: Optimized implementations for different platforms
- Security: Memory-safe alternatives and security features
Use Cases:
- Cross-Platform Tools: Development utilities that work everywhere
- Embedded Software: Minimal runtime requirements
- Game Development: Portable game engines and tools
- Scientific Computing: Reproducible research across platforms
Distributed Systems for Fun and Profit
Distributed systems for fun and profit
Accessible introduction to distributed systems concepts:
Learning Approach:
- Practical Focus: Real-world problems and solutions
- Clear Explanations: Complex concepts made understandable
- Progressive Complexity: Builds from basics to advanced topics
- Implementation Examples: Code samples and practical exercises
Core Topics:
Distributed System Basics:
- Scalability: Handling increased load through distribution
- Fault Tolerance: Continuing operation despite failures
- Consistency: Maintaining data coherence across nodes
- Performance: Latency and throughput considerations
System Models:
- Network Model: How nodes communicate
- Failure Model: Types of failures and their handling
- Timing Model: Synchronous vs asynchronous systems
- Consensus Model: Agreement in distributed environments
Key Insights:
- Trade-offs: Understanding CAP theorem implications
- Complexity: Distribution adds inherent complexity
- Debugging: Challenges in distributed system debugging
- Testing: Strategies for testing distributed systems
High Performance Browser Networking
High Performance Browser Networking (O’Reilly)
Comprehensive guide to optimizing web application performance:
Networking Fundamentals:
Transport Protocols:
- TCP: Connection-oriented, reliable transport
- UDP: Connectionless, fast but unreliable
- HTTP/1.1: Request-response over TCP
- HTTP/2: Multiplexing and server push
- HTTP/3: QUIC-based for improved performance
Latency and Bandwidth:
- Speed of Light: Physical limits of network communication
- Last Mile: Often the bottleneck in network performance
- CDN Benefits: Geographical distribution reduces latency
- Connection Pooling: Reusing connections for efficiency
Browser Optimization:
Resource Loading:
- Critical Rendering Path: What blocks initial page render
- Resource Prioritization: Loading important resources first
- Compression: Gzip, Brotli for reducing transfer size
- Caching: Browser and HTTP caching strategies
Modern Web APIs:
- Service Workers: Offline capability and caching control
- WebRTC: Peer-to-peer communication
- WebSockets: Full-duplex communication
- Server-Sent Events: Real-time server-to-client updates
Performance Techniques:
- Minimize Round Trips: Reduce network requests
- Optimize Payloads: Smaller, compressed resources
- Leverage Caching: Effective cache strategies
- Use CDNs: Geographic distribution of content
Roguelike Tutorial in Rust
Introduction - Roguelike Tutorial - In Rust
Complete guide to building roguelike games using Rust:
What are Roguelikes:
- Turn-Based: Player and entities take turns
- Procedural Generation: Randomly generated levels
- Permadeath: Character death is permanent
- ASCII Graphics: Traditional text-based display
Rust for Game Development:
Performance Benefits:
- Zero-Cost Abstractions: High-level code without runtime overhead
- Memory Safety: Prevents common game crashes
- Concurrency: Safe parallel processing
- Predictable Performance: No garbage collection pauses
Game Architecture:
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Tutorial Progression:
Basic Implementation:
- Hello World: Basic Rust setup and window creation
- Map Generation: Creating dungeon layouts
- Entity System: Players, monsters, and items
- Game Loop: Turn-based mechanics
Advanced Features:
- Field of View: Realistic vision systems
- Combat System: Damage, health, and death
- Inventory: Item management and usage
- AI Systems: Monster behavior and pathfinding
Technologies Used:
- RLTK (Rust Libtcod Toolkit): Game development framework
- Specs ECS: Entity Component System
- Serde: Serialization for save games
- Rand: Random number generation
Learning Outcomes:
- Rust Proficiency: Real-world Rust programming
- Game Design: Core roguelike mechanics
- Algorithm Implementation: Pathfinding, generation algorithms
- Systems Programming: Low-level game engine concepts
Each resource provides deep technical knowledge in its domain - from system-level programming to distributed architecture, web performance optimization, and game development with modern languages.