TIL: CRDTs, Extreme HTTP Performance, and BYTEPATH Game
Today I learned about CRDTs for distributed systems, extreme HTTP performance tuning achieving 1.2M API requests/second, and BYTEPATH - a replayable arcade shooter game.
Today I learned about CRDTs for distributed systems, extreme HTTP performance tuning achieving 1.2M API requests/second, and BYTEPATH - a replayable arcade shooter game.
Today I learned about the Cosmopolitan C Library for portable executables, an accessible distributed systems book, high-performance browser networking principles, and building roguelike games in Rust.