TIL: CRDTs, Extreme HTTP Performance, and BYTEPATH Game
Today I learned about CRDTs for distributed systems, extreme HTTP performance tuning achieving 1.2M API requests/second, and BYTEPATH - a replayable arcade shooter game.
Today I learned about CRDTs for distributed systems, extreme HTTP performance tuning achieving 1.2M API requests/second, and BYTEPATH - a replayable arcade shooter game.
Today I learned about AutoInvent's development tools, ASGI specification for async Python web apps, dh-virtualenv for Python packaging, RAPIDS for GPU data science, and FlaskCon 2020 talks.
Today I learned about MangaDesk, a terminal client for MangaDex that lets you browse and read manga directly from the command line.
Today I learned about McFly, a shell history search tool that learns from your usage patterns and provides intelligent command suggestions with fuzzy searching.
Today I learned about Siege for load testing and benchmarking web applications, plus discovered a curated collection of FastAPI resources and tools.
Today I learned about Ventoy for creating multi-boot USB drives and Justniffer for network traffic analysis and HTTP debugging.
Today I learned about command-line code review workflows, GitHub-style split diffs in the terminal, and an amazing interactive explanation of internal combustion engines.
Today I learned about Benford's Law for fraud detection, comprehensive web security including CSRF/CORS, Microsoft's Event Sourcing pattern, and Mozilla's web security guidelines.
Today I learned about NNgroup's UX research channel, SponsorBlock for skipping YouTube sponsors, and Labella - a Python library for avoiding label overlaps in visualizations.
Today I learned about two essential Rust resources: a comprehensive guide to Rust macros and a detailed book on Rust performance optimization techniques.